親吉羅

親吉羅

Chinchiro

Bowl, bet, and beat the banker.

A classic Japanese dice game: roll three dice in the bowl and go hand-for-hand against the banker, betting in-app chips (not real money). The banker rotates each round — end with the biggest stack to win.

2–100 人
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親吉羅線上免費玩(自動判定牌型)

PartyAt 應用程式中親吉羅的簡易網頁版。擲出三顆骰子,本頁立刻判定你的牌型。沒有成型時可以重擲,最多三次,之後就定為「無牌型」——和應用程式裡的規則一樣。免費、免安裝,離線也能玩。

PartyAt 應用程式會完整跑完一輪:籌碼、下注、莊家與閒家的勝負結算,以及各種牌型的倍率——以及整套派對遊戲合集。

玩法

  1. Decide the banker: everyone rolls one die, and whoever rolls highest becomes the banker (on a tie, only the tied players re-roll).
  2. Challengers place their bets: everyone except the banker decides how many chips to bet that round (a flat bet for everyone is also an option in settings).
  3. Roll the dice: one player at a time rolls three dice to make a hand. If no hand forms, you may re-roll up to three times total.
  4. Face the banker: the banker's hand is compared against each challenger's hand, one at a time, to decide who wins.
  5. Settle up: the winning side takes chips from the losing side — the bet amount multiplied by the hand's payout rate.
  6. Rotate the banker and start the next round: the banker passes on according to the settings, repeating until the set game length is reached.

如何獲勝

Each round, the banker and a challenger compare dice hands, and the stronger hand takes the bet times that hand's payout multiplier from the loser. Play continues for the set game length, and whoever holds the most chips at the end wins.

小技巧

  • Even a weak hand still takes a double payout off a Hifumi (1-2-3) roll, so it's often fine to lock in whatever hand you get rather than push your luck on a re-roll.
  • The banker settles up against every challenger in the round, so a win pays big and a loss drains fast — stay aware of how your banker rounds are trending.
  • The bigger the bet, the bigger both the payout and the loss get once multiplied by the hand's rate — matching your stake to your chip count and the hand you're chasing is where the real edge is.

常見問題

What's the ranking of hands (yaku) in Chinchiro?
From strongest to weakest: Pinzoro (1-1-1) beats Arashi (any other triple) beats Shigoro (4-5-6) beats Me (a pair plus one odd die, ranked by that die) beats no-hand (three rolls with nothing) beats Hifumi (1-2-3), the weakest hand. Whether no-hand beats Hifumi depends on the rule set — default house rules give it the win, standard rules have it lose instead.
How many times can you re-roll?
Up to three rolls per turn. If you still haven't made a hand after three rolls, it's locked in as a no-hand (Menashi).
What happens when it's a tie?
It's configurable. The default house rules give the win to the banker; switching to standard rules makes it a push (Wakare) with no chips changing hands.

這些場合最合適

把一支手機傳下去,在這些場合玩起來。

更多遊戲

現在就開玩

PartyAt 已上線:免費、完全離線,一支手機 1 到 100 人一起玩。

在 App Store 下載在 Google Play 取得