Hex
Join your two sides. Nothing else.
One rule, no captures, no draws. Players take turns placing a stone on an empty cell; red is trying to join the top of the board to the bottom, blue the left to the right. Stones never move again, so every stone you place is permanent — and because the board can only fill one way, somebody always connects.
Mchezo huu ni wa wavuti pekee — haumo kwenye programu. Programu ya PartyAt yenyewe ina michezo 17 ya sherehe.
Cheza Hex mtandaoni bila malipo — wachezaji wawili, kifaa kimoja
Hex, unaweza kucheza hapa hapa. Wachezaji wawili hutumia kifaa kimoja na kwa zamu huweka kipande kwenye mraba wowote uliowazi. Vipande havihamishwi wala havichukuliwi: mchezo wote ni kuunganisha pande zako mbili. Ubao wa kawaida wa 11×11 na kanuni ya kubadilishana. Bila malipo, bila kujisajili, na hufanya kazi nje ya mtandao.
Nyekundu huunganisha juu na chini. Bluu huunganisha kushoto na kulia.
Uchukue kipande cha kwanza?
Katika Hex anayeanza ana faida, kwa hivyo Mchezaji 2 ana chaguo moja: kuchukua kile kipande cha kwanza kiwe chake na kubadilishana rangi, au kuendelea kama bluu.
Mchezaji 2 amechukua kipande cha kwanza — rangi zimebadilishana.
Hex haiwezi kuisha sare: ubao ukijaa, mchezaji mmoja tu ndiye ana muunganisho. Hakuna kula wala kuruka zamu.
Hex ni ziada ya wavuti — programu ya PartyAt ni mkusanyiko wa michezo ya sherehe kwa simu moja, kutoka Bomu hadi Bingo, Dadu na Roulette, kwa hadi wachezaji mia moja.
Jinsi ya kucheza
- Red goes first. On your turn, place one stone on any empty cell — you never move or remove a stone afterwards.
- Right after the first stone, the second player gets one choice: take that stone as their own and swap colours, or answer normally. This is the swap rule, and it exists because moving first is otherwise an advantage.
- Cells touch on six sides, not four — the two diagonals that count are the ones running from lower-left to upper-right.
- The first player to form an unbroken chain of their own stones from one of their sides to the other wins immediately.
Jinsi ya kushinda
Connect your two edges with an unbroken chain of your own stones — top to bottom for red, left to right for blue. Hex has no draw: when the board fills up, exactly one player is always connected, which is a proved fact about the game rather than a design choice.
Vidokezo
- Two stones a knight-ish step apart with two empty cells between them (a "bridge") are already as good as connected — if your opponent cuts one link, you take the other.
- Every stone you place blocks your opponent as much as it helps you, because your two directions cross theirs. There is no purely defensive move and no purely offensive one.
Maswali yanayoulizwa sana
- Do I need to install anything, or pay?
- No. The board on this page runs in the browser, free, with no sign-up, and it keeps working once the page has loaded even if you lose signal.
- What is the swap rule, and why does it exist?
- Hex is a first-player win with perfect play — that is proved, though nobody knows the winning line on a full-size board. The swap cancels it out: whoever opens has to pick a move that is neither too strong (or it gets taken) nor too weak, which makes the opening a real decision instead of a free advantage.
- Can a game of Hex end in a draw?
- Never. Fill the board with any mix of red and blue stones at all and exactly one colour will have a crossing chain — the two goals cut across each other, so blocking your opponent completely is the same thing as connecting yourself.
- Which board size should we use?
- 11×11 is the standard size and the one tournaments use. 9×9 is here because eleven columns on a narrow phone leaves each cell too small to tap reliably — the game is identical, the games are just shorter.
Inapong'aa zaidi
Pitisheni simu moja na chezeni katika nyakati kama hizi.
- Just the two of youHead-to-head while you wait.
- Anywhere, offlineNo wifi, no signal? No problem.